While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. We plan on releasing a new revision of Vagante every two weeks. But with the move onto Steam, we’d like to change that. Sometimes this meant several months in between each release. ![]() Over the past year, we’ve released new builds based on when we hit certain milestones. ![]() We wouldn’t have come this far without you.Īs we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. ![]() It’s incredible to believe the three of us have been working on Vagante for over a year now.
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